Cure Light Wounds Wand 3 5
See text spell resistance.
Cure light wounds wand 3 5. Apart duration instantaneous saving throw will half harmless or will half. Eternal wands recharge over time if they are not actively being used. Notes even though it says it recharges every day the wand actually recovers 1 charge every 3 seconds making this wand have effectively infinite charges. Cleric or no i think they re a good idea.
Cure moderate wounds player s handbook v 3 5 p. The level of such spells depends on the caster crafting the wand. I ve always kinda felt that the ubiquitous wand of cure light wounds thing and the related nobody wants to play the cleric thing were indicators of a really fundamental problem with the way d d works in most or all editions. A typical wand has armor class 7 5 hit points hardness 5 and a break dc of 16.
Each wand has 50 charges when created and each charge expended allows the user to use the wand s spell one time. Level bard 5 cleric oracle 5 druid 6 inquisitor 5 shaman 5 witch 6. Since undead are powered by negative energy this spell deals damage to them instead of curing their wounds. A typical wand is 6 inches to 12 inches long and about inch thick and often weighs no more than 1 ounce.
Bard 1 urban druid 1 nentyar hunter 1 knight of the weave 1 hunter of the dead 1 healer 1 adept 1 paladin 1 druid 1 cleric 1 savant 1 divine ranger 2 healing 1 components. 216 conjuration healing level. Blg 1 brd 1 clr 1 drd 1 healing 1 pal 1 rgr 2 components. Most wands are wood but some are bone.
5 ft 2 levels target one creature level no two of which can be more than 30 ft. When laying your hand upon a living creature you channel positive energy that cures 1d8 points of damage 1 point per caster level maximum 5. Cure light wounds conjuration level. A thin rod of smooth mahogany containing charges of the cure minor wounds spell.
Cure light wounds mass. A wand is 6 to 12 inches long 1 4 inch thick and weighs no more than 1 ounce. 1 standard action range. Creature touched duration.
A wand that runs out of charges is just a stick. V s casting time. Cure light wounds player s handbook v 3 5 p. Casting time 1 standard action components v s.
V s casting time. An undead creature can apply spell resistance and can attempt a will save to take half damage.